4b2 Games For Special education Students


Nummer Name of the Game in English Created together with Ai by Sunil Marapin, Chapter Holland
2001 Game 2001: Feel and Guess 2024-11 , Sunil Marapin [International Ssssb Coordinator]
2002 Game 2002: Gentle Music and Movement to Value Songs or Bhajans 2024-11 , Sunil Marapin [International Ssssb Coordinator]
2003 Game 2003: Colors and Shapes Game 2024-12 , Sunil Marapin [International Ssssb Coordinator]

Game 2001: Feel and Guess / महसूस करें और पहचानें

English

Hindi


Game 2001: Feel and Guess


• Objective: Children explore different materials and learn through their senses.

1] Game Rules: Gather a few safe, soft items like a piece of fabric, a sponge, a soft ball, a small stuffed animal, etc. Let a child feel an item (without looking) and guess what it is. This helps them recognize different textures in a playful way.

2] For the Ssssb Guru:
You can create various versions that best suit you and your students.

  • Example 1: Place multiple items in a bucket or bag so children can choose and feel different items.
  • Example 2: Place only one item in the bucket or bag at a time to make it simpler and allow focus on that single item.

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    Game 2001: Feel and Guess 

    Objective-Goal: Children explore different materials and learn through their senses. 
    Materials Needed: Safe, soft items such as: A piece of fabric, A sponge, A soft ball, A small stuffed animal 

     

    1] Game Rules: Gather a few safe, soft items like a piece of fabric, a sponge, a soft ball, a small stuffed animal, etc. Let a child feel an item (without looking) and guess what it is. This helps them recognize different textures in a playful way. 

    2] For the Ssssb Guru: 
    You can create various versions that best suit you and your students. 

    Example 1: Place multiple items in a bucket or bag so children can choose and feel different items. 

    Example 2: Place only one item in the bucket or bag at a time to make it simpler and allow focus on that single item. 



Game 2002: Gentle Music and Movement to Value Songs or Bhajans

Game 2002: Gentle Movement to Value Songs or Bhajans
Goal: To encourage gentle movement and relaxation.

Game Rules: Play or sing a value song or Bhajan.
Encourage your Ssssb students to move gently, such as by slowly raising their hands or softly swaying in place. This helps children remain calm while enjoying a moment of movement.

For the Ssssb Guru:
a. Choose Bhajans with a pleasant melody, simple lyrics, and meaningful messages.
b. Use value songs, or create a song that fits your students and enhances the desired atmosphere.

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Game 2002: Gentle Music and Movement to Value Songs or Bhajans
Objective/Goal: Encourage gentle movement, relaxation, and rhythm awareness. 
Materials Needed: Audio system or musical instrument. Value songs or Bhajans with gentle or rhythmic melodies. Optional: Tambourine or similar instrument. 

  1. Game Rules:
  • Play or sing a value song or Bhajan. 
  • Guide children to move gently: raise hands, sway, or clap softly to the rhythm. 
  • Pause the music occasionally for a "freeze" moment. 
  • Add rhythmic movements like clapping or tapping as they gain confidence. 

  1. For the SSSSB Guru:
  • Choose simple, meaningful songs with pleasant melodies. 
  • Use tambourines or other instruments to increase engagement. 
  • Alternate between slow and faster songs for variety. 
  • Ensure activities are inclusive, balancing relaxation and fun.

 


Game 2003: Colors and Shapes Game

Game 2003: Colors and Shapes Game 

Objective-Goal: Teach children to recognize colors and shapes. 

Materials Needed: Colored cards or shapes (e.g., circles, squares, triangles). 

  

1] Game Rules: 

Have children group the cards or shapes based on similar attributes.  
For example: The same color, The same shape (e.g., circles, squares, triangles). 

2] For the SSSSB Guru: 

Make the game interactive by asking questions like: 

"Who can find a red circle?" 

"Where is the yellow triangle?" 

Encourage participation by adding challenges that match the students' abilities, such as sorting shapes by size or creating patterns.  
Feel free to come up with other variations that suit the students. 

interests.